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Kamen rider storm heroes locking
Kamen rider storm heroes locking






  1. KAMEN RIDER STORM HEROES LOCKING SERIES
  2. KAMEN RIDER STORM HEROES LOCKING TV

but when you're not fighting, you're just running around looking for the next objective, Gaia Memory or quest item like some glorified errand boy in a fancy suit. The combat sequences might be decent since it's generally fun to do fancy combos and all that. As such, it's a good call from Bandai Namco.īut that's about as far as the good news goes, unfortunately. Case in point, some hack-and-slash games don't allow you to do the former, and I find it takes away some of the satisfaction when you're trying to relish your few moments of being absolutely overpowered, or trying to achieve a higher hit count. As a general rule, MoH is quite lenient with its combo-chaining than most games I've played from this genre, in the sense that you can attack downed enemies as well as airborne ones. I find that's a nice touch, as it gives new players some time to get accustomed to the available forms and their capabilities before another gets added into the mix.Īpart from looking awfully good, I also quite like that form changes can be done mid-fight to spice up your gameplay. I'm especially fond of Double's Heat Metal form, which uses a blazing bo staff to fight.Īnyway, all of that's great news if you're an existing fan, as it should be easy enough for you to figure out what form does what, but those who are unfamiliar with it might have a harder time getting used to what each transformation brings to the combat experience, and that can take away points from the game's initial impression.įor example, Double alone already has eight unique playable forms, although the game does do you a favour by spacing them out across the narrative so you don't have to contend with all of them from the start. Moving on, as you might expect there are the usual transformations, form changes and special techniques the franchise is known for (duh). They're actually pretty cool to watch, and all of the different Rider forms (especially Double's) pack unique skills and fighting styles reminiscent of their on-screen appearances.

kamen rider storm heroes locking

KAMEN RIDER STORM HEROES LOCKING TV

Also, an interesting (and slightly depressing) thing to note here is that the voice actors for the various Riders apart from Zero-One are different from their TV counterparts, so there are some points lost from the overall authenticity score. When it comes to the gameplay, MoH stays faithful to what has been established by the Kamen Rider W (called Double), Kamen Rider OOO and Kamen Rider Zero-One series in terms of its playable characters, enemies and other aspects, although the action seems to be primarily focused on Double. That's basically the Japanese term for "transform" based on the shows.I think. On that note, let's get back to the review. Granted, it's a trait shared among most game series with storied histories, but I feel it tends to feature more prominently in games based on more niche sections of pop culture, with Kamen Rider being one of the better examples. After all, it's not much fun (and certainly confusing) to see a bunch of characters you know nothing about walloping baddies and having the game assume you know why they're significant.

KAMEN RIDER STORM HEROES LOCKING SERIES

You see, most titles that are based on well-entrenched gaming and pop culture franchises, such as Dragon Ball FighterZ and Persona 5 Scramble: The Phantom Strikers tend to ship with an additional, unwritten clause on the back of the box, which says that only players who are already invested in the series will be able to fully appreciate everything that it has to offer. Rather, it's an unfortunate side effect of being a fanservice title. Of course it isn't perfect, either - the game compensates for it with a rather convoluted narrative and some pretty dull boss fights, but the former isn't really its own fault. In that sense, it's actually in the same boat as Fate: Extella LINK and the Naruto: Ultimate Ninja Storm games, just to name a few examples.ĭespite what the above implies, it's not 100% bad, and what I will concede is that the general package of MoH, namely its aesthetics, audio and combat mechanics, actually gel pretty well if we're judging it in a vacuum. It's all about the satisfaction of seeing your favourite characters do what they do best on a video game canvas, and as such a lot of its appeal tends to be surface-level at most. I'll be blunt here - the game is a fanservice title, so you shouldn't really go into it expecting anything that's out of this world innovative.

kamen rider storm heroes locking kamen rider storm heroes locking

As such, I'm hardly the most informed person when it comes to this particular franchise, but hey, if reviewing Kamen Rider: Memory of Heroez helps pay the bills, then I'm all for it. For the record, the last Kamen Rider series I watched on TV was Kamen Rider Ryuki (or Masked Rider Dragon Knight in the English dub), and that was more than a decade ago.








Kamen rider storm heroes locking