


World-building is completely reliant on having seen previous adaptations of Fate/Stay NightĬGI stands out too much that the 3D doesn't mesh well with the 2D. Also nuking pretty much all of Shirou’s thoughts makes it harder for his character develop in the story so far, I’ll have to see how they handle any inner monologues in the second and third films but I’ll give my final judgment to the entire Heaven’s Feel route in my review of the third movie. Its reliance on the audience knowing the previous source material is a major hindrance to the film’s storytelling. It’s a Fun Experience If You’ve Watched the Other Routes, but It Can’t Stand on Its Ownįate/Stay Night: Heaven’s Feel I: Presage Flower is an excellent movie held back from being truly great because of the choices of the writers and the way this movie was adapted from its source material. Due to the fact that they’re speeding through old material, it affected the film’s pacing and it drags down this film just like Unlimited Blade Works (2010). You are expected to know the previous material so they skipped a ton of it because you’re supposed to have had experience with previous adaptations. The bane of the Fate adaptations returns, the expectation that you’ve seen Fate/Stay Night (2006) and Fate/Stay Night: Unlimited Blade Works (2014) so they just skip over a lot of the beginning of the route because they expect you to have read or watched the previous material, which is not at all newcomer friendly. The Film Expects You to Have Watched the Other Routes This screenshot is here because it amused me. It just didn’t feel like she got a lot of new development in this film. We do have two more films coming up so she will get more character development too. The pacing is too fast to really take the time to get to really know Sakura Matou, even with my knowledge of her because I watched Fate/Zero first doesn’t really help her character development in this film, even though I do like her character, I didn’t really feel I got to know a whole lot more about her outside of a conversation with Shirou which reveals why she likes him. This film does not have good pacing, days and nights pass by so quickly that you need the Fate/Stay Night flow chart to keep track of what day it is. Well, it needed to be longer to have good pacing. The Pacing Is Ridiculously Fast, Despite Cutting out the Slice of Life Aspects from the Visual Novelįate/Stay Night: Heaven’s Feel: Presage Flower has the problem of being too short. I don’t expect giant walls of text but certainly more than what they did in this film. The writers didn’t do that for Shirou and they needed to. The reason Steins Gate (2011) is one of the best visual novel adaptations is that while they didn’t keep all of Okabe Rintaro’s inner monologues, they kept enough of them in the anime to let you understand the character.
